Pivot animation figures8/1/2023 ![]() ![]() Here I show you a very enlightening response gave by Lilly, explaining about pivots discrepancy in camera view: So, that’s what CAUSED the problem, the question still remains: how do I RECTIFY the problem, and also, what do I do to keep this from happening again? I mean, in working with the puppet and even building it, you check things out by rotating them a little after you’ve set a pivot to make sure the placement is good, so it doesn’t make sense that this should screw everything else afterwards… how do I make it so I can do these tests and not make everything jump around afterwards? This also explains why when I cut the forearm off of my puppet and sent it to a new layer, the forearm jumped to a random location on the screen: because I had already set the pivot for the full arm at the shoulder, and rotated the arm a bit. I once again used the ‘set pivot’ tool to move the pivot to a new location, and WALLA: The image jumped out of place each time I moved the pivot! I ‘turned’ the object on its pivot and let it rest on a different angle than it originally was at (in other words, I rotated the image on its pivot about 45º or so).Ĥ. … so far so good… the image didn’t jump into a weird location every time I adjusted the pivot.ģ. I used the ‘set pivot’ tool to move the pivot to a new location. A bit more info on my problem… I started a new file to try to recreate what went wrong with the pivots and while I was able to recreate the problem, I am still unable to figure out how to rectify the situation.
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